The most amazing part, is that Archeage is made on CryEngine 2. So we can expect a lot from the quest lines. To write it and the quests, XLGames hired a famous Korean novelist Jeon Min-Hee. If you follow the quest plot, you will learn the history part by part. The player enters the game a few thousand years later after the catastrophe. A long time ago, all races lived on a single continent, but after a cataclysm, the world got divided. The races are divided to 2 fractions, East and West. There are 8 races in the world of Archeage: including humans, elves, dwarfs and ferre (Catlike humans). There will be a plot of course, but the developers want players to create the most vivid events. Players who kill another player will be put under a trial by the other players and be judged whether the activity was reasonable or not.Ī huge, detailed game world Quality graphics Massive PvP and sieges interesting quests, which will be based on a big plot rather than regular grind Raid dungeons A possibility to build your own houses and towns! Archeage is created as a Sandbox - kind of games, where the player is free to do anything he wants in the game world. So in ArcheAge there is the trial and jail system. Especially free PvP is favored by some but hated by some others. Such sandbox features can give fun, but it can create conflict and disputes between players, and might damage the game play. In ArcheAge, players can attack another player if they wish and can steal crops that the other user raised. I think skills that match the classes' names go well with ArcheAge's features. For instance, for the Bard class, there can be a skill that can sing. To avoid such situations, we are considering making skills that are not too strong, but can give characteristics to the class. If certain skills are too strong, then players will only make the classes that can use that skill. In the current class system, even if you are in the same class, players can choose the skills they want to learn, and I think this would give originality to each character. There are 10 abilities in ArcheAge and each player can combine 3 out of 10. PvP between players from the same alliance will be allowed in certain zones or situations, but will be regarded as a crime and players will be put on trial. However, we will design it so that certain races of Nuian alliance can be separated out and become friendly or neutral with Hariharan Alliance, depending on players' behavior. The Nuian alliance (led by the Nuian race, a human race in the Western continent), and Hariharan alliance (led by the Hariharan race, a human race in the Eastern continent) are in a hostile state when the game starts. The two alliances are Nuian and Hariharan. There will be a total of two alliances and eight races in ArcheAge but the announcement schedule for the next ones are not decided yet. Player housing ( A possibility to build your own houses and towns!)ģ races in ArcheAge so far Nuian, Ferre, and Elf. There are 8 races in the game, 5 of which are said to be unique to ArcheAge. The game's designers want players to have a big impact on the world each server will be unique due to players developing their world’s history and exploring the map in different directions. Expanding on this, characters won't be subject to strict limitations on growth, such as is the case in other MMOs. The game itself is developed as a “sandbox” – where the player is completely free to chose what to do and how to live. The developers promise a community like that of Ultima Online, PvE comparable to World of Warcraft and PvP taken from Lineage 2.
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